AI Insights · Timothy · July 2022
Top 5 Gacha Games on Android in Slovakia for Q2 2022
In Q2 2022, the top 5 Gacha games on Android in Slovakia showed varied performance trends in weekly downloads, revenue, and active users. Here’s a closer look at their metrics.
In Q2 2022, the top 5 Gacha games on the Android platform in Slovakia demonstrated diverse performance trends across weekly downloads, revenue, and active users. Here’s a closer look at how these games fared during the quarter, based on data from Sensor Tower.
Empires & Puzzles: Match-3 RPG saw fluctuations in weekly revenue, starting at around $13.3K and peaking at approximately $16.9K in early June. Weekly downloads remained relatively stable, averaging around 300 downloads per week, with a slight dip to 231 in the final week of June. Active users showed a downward trend, dropping from 5K in late March to around 4.3K by the end of the quarter.
RAID: Shadow Legends experienced variable weekly revenue, ranging from $4.4K to $7.8K, with a noticeable dip in the last two weeks of June. Weekly downloads were highest at 623 in late March but generally hovered around the 300 mark, with a spike to 512 in mid-June. Active users showed a slight decline from 2.9K in late March to about 2.6K at the end of June.
Top War: Battle Game had a consistent revenue pattern, peaking at $3.7K in late March and then fluctuating between $2.1K and $3.4K throughout the quarter. Weekly downloads started strong at 1K but saw a gradual decline, averaging around 400 downloads per week towards the end of June. Active users also declined from 4.8K in late March to approximately 3.2K by the end of June.
Last Shelter: Survival showed a declining trend in weekly revenue, starting at $3.1K and dropping to $1.5K by the end of June. Downloads were relatively low, peaking at 249 in the final week of June. Active users remained fairly stable, averaging around 800 users weekly, with a slight increase to 788 in the last week of June.
Hero Wars: Alliance experienced varied weekly revenue, starting at $3K and peaking at $4.3K in early May. Downloads saw a significant drop from 559 in early May to a low of 31 in mid-June, slightly recovering to 59 by the end of June. Active users fluctuated, starting at 2.9K in late March and ending at around 2.6K in the final week of June.
These insights demonstrate the dynamic nature of the Gacha game market in Slovakia. For more detailed analytics and insights, visit Sensor Tower.